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Author Topic: Ancestral Recall Tournament: Full Report (With Pictures!)
potato
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We are joined today by 33 eager type one players, each looking to try his luck and skill against his opponents through five rounds of swiss and three rounds of top eight competition for the grand prize of an Ancestral Recall. It’s quite a turnout, with competitors turning up from all over the greater bay area.
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Round 1:
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Andrej Hartnett (Worldgorger Dragon with Read the Runes) v.
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Chris Poff (Multicolored Workshop)


These two are players who have been successful in past events here, and also in other formats, but not so far in this particular power 9 series. Andrej has a reputation for playing unique decks, and it’s always difficult to guess what he’s going to bring. Chris also has a reputation for going against the grain, so this promises to be an interesting match. Today, it looks like Andrej is playing a variation of Worldgorger Dragon combo, an archetype which has fallen somewhat out of favor of late, and Chris a kind of multicolored workshop deck.

Game 1:
Chris kicks it off with a workshop and trinisphere, which runs into Force of Will. Andrej plays Bazaar of Baghdad, and activates it in response to Chris’ Wasteland. Chris continues to set up control with a pair of Sphere of Resistance, but Andrej has Ancestral Recall. Chris appears to be somewhat lacking in follow-up to his spheres, and Andrej casts Intuition for a big red dragon and a pair of Deep Analysis.

Andrej takes six from two Mana Crypt upkeeps, plays and uses another bazaar, casts Necromancy, and starts the process of pouring his library into his graveyard with a huge Read the Runes, retaining two cards. Andrej then returns Eternal Witness with his Necromancy, getting back a Force of Will. He then casts Cunning Wish for Stroke of Genius, and Chris packs it in.
Game Score: Andrej 1, Chris 0

I comment that this first game was blessedly short, and that if the players continue to take only a few minutes per game, I will be very happy with them. I regale them with a story from the last tournament I covered of Mono Blue control going to time and then taking an extra fifteen minutes against that blue/black Fish deck, and the players commiserate with me.

Game 2:
Chris has a positively explosive first turn of City of Brass, Mox Jet, Mox Emerald, Goblin Welder, Sphere of Resistance, and Andrej is forced to play land go, but Chris has nothing for his second turn, settling for a Tolarian Academy with no further plays, and Andrej continues to play land go. A Vampiric Tutor at the end of Andrej’s turn appears to find Chris a Pithing Needle, to which Andrej responds by sacrificing his two Polluted Deltas and casting Ancestral Recall targeting himself. The needle picks Bazaar of Baghdad, and the game goes on.

Andrej casts Entomb to bury a dragon, and discards a Deep Analysis because he drew a few extra cards. Chris continues to beat down with his little green (or is it red?) man, and Andrej continues to sacrifice fetchlands, reducing his life total to thirteen. An Animate Dead allows him to produce an aribrarily large amount of blue mana, which fuels yet another Read the Runes/Cunning Wish combo for a lethal Stroke of Genius.
Game Score: Andrej 2, Chris 0

Round 2: Victor Anderson (Something with Workshop) v. Michael Klemic (Something with Mana Drain and Goblin Welder)
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Game 1:
Victor starts the game with Gemstone Mine, Goblin Welder, Chalice of the Void (for free!), and Michael plays Island, Mana Vault, and on Victor’s second turn, he plays Bazaar of Baghdad and uses it, discarding City of Brass, Sphere of Resistance, and Crucible of Worlds. Michael plays an island which also counts as a mountain and a Time Walk. On Michael’s third turn, he plays another magma-spewing island and taps out for Mindslaver. Victor welds his chalice of the void into a crucible of worlds and on his own turn, uses Wasteland to destroy one of Michael’s mountain/island combos, plays Mox Jet, and casts Vampiric Tutor.

Michael does some brainstorming, and Victor continues to Wasteland his nonbasics as Michael finds basic islands looking to activate his Mindslaver. Soon, Victor gets a Strip Mine and starts targeting them, too.

A few turns later, Michael gets an Echoing Truth to play on Victor’s Chalice of the Void, and then casts a Mana Crypt to help him activate his slaver. Victor makes the highly questionable plays of activating Bazaar, discarding two Chalice of the Void and a workshop, and then destroying his own Gemstone Mine. Last, but not least, he returns Michael’s Mindslaver to play, in the process destroying a Mana Vault. Soon, it is time for Victor to make some more mistakes. This time, he uses Barbarian Ring to kill his own welder.

After the two funny hats, the game reaches a standstill. Michael draws some extra cards, counters a tutor leaving no cards in Victor’s hand, and goes to four life from his own Mana Crypt. With a Goblin Welder in play, the crypt takes Michael to one…

His fetchlands useless, Michael finds some lands which do not cost him life and activates Mindslaver again, this time ridding himself of a Mana Crypt. When Michael has drawn about six more extra cards, he eventually finds and casts Tinker for Darksteel Colossus and Victor picks up his cards.
Game Score: Victor 0, Michael 1

Game 2:
Victor has another good start, with workshop, crucible, and chalice, but Michael has the Goblin Welder he always wanted but never got last game. Victor counters a Brainstorm with a Red Elemental Blast and destroys a island/mountain with a Wasteland, then proceeding to draw extra cards for one blue mana. Michael is left with nothing but lands when a Triskelion destroys his Goblin WSelder, and Victor continues to play splashy spells while Michael draws and says “done” a couple times. Eventually, Michael plays Rack and Ruin to destroy Chalice of the Void and Crucible of Worlds. The chalice returns to play in exchange for a Smokestack with no counters, and then a second stack becomes the destroyed crucible. Shortly thereafter, Michael packs up his cards.
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Game Score: Victor 1, Michael 1

Game 3:
Michael likes his seven, and Victor thinks for a while and then settles on keeping as well. Michael has a Mox Emerald and Island, and Victor plays a Gorilla Shaman with a Gemstone Mine and destroys the emerald with the mana from his own Mox Sapphire. Victor follows it up with a free Chalice of the Void.

On Michael’s second turn, he stabs the monkey in the neck with a Pithing Needle, and Victor plays a Smokestack. Michael’s Thirst for Knowledge lands a funny hat in his graveyard, and Victor’s Triskelion is countered. Michael plays yet another thirst, this time ditching a trike of his own, and then sacrifices his basic island to the Smokestack, then playing a Goblin Welder and a Brainstorm. Victor has little to do on his own turn, and Michael responds to the smokestack trigger by welding Mindslaver into play.

Victor proceeds to destroy his own Chalice and Mox Sapphire with his shaman, pump up his Smokestack, and sacrifice the stack and the shaman. Michael turns a Tormod’s Crypt into a Triskelion and attacks, and time is called.

Victor casts Trinisphere, and Crop Rotation sacrificing his workshop, which runs into a Mana Drain from Michael. A few attacks later, Victor is at 4 life, and the match is a draw.
Game Score: Victor 1, Michael 1

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Round 3: Joshua Beisiegel (Grim Tutors) v. Luis Scott-Vargas (Something with Mishra’s Workshop and Goblin Welder)

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Joshua Beisiegel

Game 1:
Luis gets a Welder out on turn one, and discards Trinisphere, Barbarian Ring, and In the Eye of Chaos to Bazaar. The sphere immediately jumps into play in exchange for a mox, and Joshua gets a Sol Ring with Trinket Mage. On Luis’ turn, he gets a Crucible out and begins using Wasteland on anything in play on Joshua’s side of the table. A couple turns of this later, the Crucible transforms back into a mox and Luis plays a Demonic Tutor. He then proceeds to discard Sundering Titan, Goblin Welder, and Mishra’s Workshop, weld Crucible back in, and wasteland Joshua’s newfound land. Once Crucible goes back out for Sundering Titan, Joshua concedes.
Game Score: Joshua 0, Luis 1

Game 2:
Joshua is on the play this time, and plays a first turn Brainstorm. Luis has a Chalice of the Void (for free!), Mishra’s Workshop, Darksteel Ingot. On Joshua’s second turn, he casts Vampiric Tutor and Brainstorm. Luis has a Vampiric Tutor of his own, and casts a Tangle Wire. With a Crucible of Worlds, Luis starts to Strip Mine away lands and eventually casts Chalice of the Void with one counter. After losing about five lands, Joshua plays Hurkyll’s Recall on Luis, but cannot win, so Luis plays chalice for zero, Mana Vault, chalice for one, City of Brass, Rule of Law.

Joshua continues to have no plays, and Luis starts using Strip Mine via his replayed crucible. When Joshua has no permanents in play, Luis tinkers away his vault for Karn, Silver Golem, and attacks for ten with his artifacts.
Game Score: Joshua 0, Luis 2

Round 4: Albert Ye (Oath) v. David “Web” Ochoa (Something with Mishra’s Workshop and Goblin Welder)

Somehow, this match avoided being photographed, so I’ll just give you a bonus funny picture of David Ochoa instead.
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Game 1:
Both players keep their hands, and Web kicks it off with Black Lotus, Mishra’s Workshop, Chalice of the Void with two counters, and mana burn. Albert plays a main phase Brainstorm off of a mox, and then a fetchland. The workshop deck assembles a Bazaar of Baghdad, which is promptly activated, and then a Sol Ring helps out a Crucible of Worlds, which Albert counters using Force of Will.

Albert’s turn is uneventful, but David has a Memory Jar. During his end step, however, Albert casts an unkicked Rushing River targeting the chalice, then playing Forbidden Orchard and casting Oath of Druids. During his upkeep phase, Web activates his Memory Jar, and the players pick up new hands of seven. Web draws, draws two more times for bazaar, and then discards Balance, Triskelion, and Mishra’s Workshop. He then casts Chalice of the Void with two counters, followed by a Sensei’s Divining Top, a City of Brass, a Goblin Welder, and a second top. Albert flips up an Akroma, Angel of Wrath, attacks, and is done.

During Web’s upkeep, he stacks the top three cards of his library, and then casts Tangle Wire, after which he casts Ancestral Recall, plays Tolarian Academy and Chalice of the Void with three counters. When Albert uses Oath of Druids to find a Razia, Boros Archangel, Web uses Goblin Welder to get Duplicant into play, taking out a top, and remove Akroma from the game. Razia’s attack reduces Web to 3 life, and Web stacks his library some more with his remaining top. On his turn, his attack takes Albert down to eight life, and in his post-combat main phase, Web casts Sundering Titan and Triskelion, then welding out Duplicant to put Tangle Wire into play. Albert compliments Web on his play, and then packs it up for game two.
Game Score: Albert 0, David 1

Game 2:
Albert mulligans to five, but keeps a hand with a first turn Mox Sapphire, Ancestral Recall, Forbidden Orchard, Chalice of the Void (zero counters). During Web’s end step, Albert has Vampiric Tutor, and on his second turn, Albert uses Strip Mine on Web’s only land (a Tolarian Academy with no artifacts in play), and casts Oath of Druids. Web attacks with his two tokens, and is done. When Albert plays a Chalice of the Void with one counter, we are off to game 3.
Game Score: Albert 1, David 1

Game 3:
Albert mulligans to five again, but Web is on the play and opens with City of Brass, Mana Vault, Chalice of the Void with no counters. Albert plays land go, and Web casts a Demonic Tutor, which resolves. On the end step, Albert casts “the un-mulligan,” but has nothing but a land on his turn. A Wasteland denies him of his Underground Sea, and Web’s Goblin Welder resolves. He then uses his Mana Vault to cast Darksteel Ingot, and is done.

Albert plays land go for the third time this game, but Web’s land is a Bazaar of Baghdad, which dumps Memory Jar, Eon Hub, and Vampiric Tutor into his graveyard. Web then casts Crucible of Worlds using his city, mine, and ingot, which Albert counters with Mana Drain. The crucible, however, returns to play replacing his Mana Vault.

On Albert’s turn, he uses two of his drain mana to help him cast Thirst for Knowledge, and the remaining one to play Oath of Druids with the aid of a Forbidden Orchard. Web draws, attacks with his spirit token, and wastes Albert’s Island/Forest. Web’s Darksteel Ingot switches out for Eon Hub, and Albert skips his upkeep step so Oath does nothing.

On Web’s next turn, he wastes Albert’s orchard and attacks again with his spirit token. Albert casts Demonic Tutor, and Web welds in and activates Memory Jar during the end of turn step, following it up with a bazaar activation discarding Goblin Welder, Tolarian Academy, and Wasteland. On Web’s turn with his new hand, he plays Mox Ruby, Tolarian Academy from his graveyard, In the Eye of Chaos (which is countered by Force of Will), and Tinker on the Mox Ruby. Sundering Titan comes into play and destroys Albert’s basic Island and Island/Swamp combo, and the spirit token deals another damage as Bazaar continues to dump cards into Web’s graveyard. Albert skips another upkeep, and then concedes.
Game Score: Albert 1, David 2

Round 5: Brett Allen (some kind of combo deck) v. Marco Barreno (wtf!?!?!)
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Game 1:
Marco wins the die roll, and elects to play. Brett mulligans to six, and keeps that. Marco has a turn one Dark Ritual, Necropotence, and refills his hand, while Brett has to settle for a turn one Brainstorm, Mox Ruby, Sol Ring. How disappointing.

On Marco’s second turn, he plays Underground Sea, Black Lotus, Dark Confidant, Dark Confidant. Brett uses his turn to do some more setting up of his own, casting Cunning Wish for Fire/Ice and destroying both of Marco’s confidants. Marco untaps, plays a basic swamp, and taps out for Phyrexian Negator (!).

Brett is visibly surprised at this turn of events, and cycles an Accumulated Knowledge. Marco drops Brett to fifteen with a negator attack, plays Mox Jet, wastes one of Brett’s lands, and continues to refill his hand. On his next turn, Marco drops Brett to ten, plays Ancestral Recall, a second negator, and a Duress. Rather than reveal his hand, Brett concedes the game.
Game Score: Brett 0, Marco 1

Game 2:
Brett is on the play, and leads with Tolarian Academy, Mox Emerald, Brainstorm. Mox Sapphire. Marco retaliates with Swamp, Duress, to which Brett responds with Brainstorm, and winds up discarding Force of Will. Marco has no further plays, and Brett plays land go. On Marco’s turn, he casts Chains of Mephistopheles, which resolves. Brett casts Gifts Ungiven, which Marco counters with Force of Will, and then on his own turn, does nothing. Marco untaps, draws, wastes Brett’s academy, and the action is draw-go for a couple turns when Brett uses Stifle to counter Marco’s fetchland activation.

Eventually, Marco casts Phyrexian Negator and Brett deals two to it with Fire/Ice. When Marco sacrifices both of his lands, Brett plays Echoing Truth on the 5/5. Marco luckily draws Black Lotus, and re-casts his giant creature. Four turns later, the giant creature seals the deal.
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Game Score: Brett 0, Marco 2

____________________
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potato
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Round 6:
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Jesse Hinkle-Johnston v.
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Sheldon Taylor


Since the top tables are all drawing this round, I’ve decided to pull the feature match from one of the “must-win” tables, between two players completely unknown at Eudemonia. This promises to be a tense match, as one of these players may advance to top 8, and the other, well, won’t. Such is magic.

Game 1:
Jesse wins the die roll, and keeps his seven cards. Sheldon goes down to five, and is still unhappy. Jesse, however, opens with lots of gas. Mox Pearl, Mox Ruby, Ancient Tomb, Sphere of Resistance is his play, and Sheldon is stuck on no lands playing draw-go. Jesse’s second turn has him play Razormane Masticore with a second Ancient Tomb. Sheldon continues to have no permanents, and Jesse plays a second Sphere of Resistance.

Sheldon’s first play of the game is a Mishra’s Workshop-assisted Mox Jet. As Jesse continues to attack, Sheldon doesn’t have any gas, and the players prepare for the second game.
Game Score: Jesse 1, Sheldon 0

Game 2:
Sheldon finally sees a keepable seven, and opens with Mox Pearl, Sol Ring, Chalice of the Void (zero). Jesse fires back with a Mishra’s Workshop, Mana Vault, Chalice of the Void (one), Tangle Wire. Sheldon taps down and passes. Jesse follows suit on his turn, but follows up the tappage with Ancient Tomb and Myr Retriever. Sheldon remains tapped down, and Jesse has no action aside from an attack for one. As Sheldon continues to be forced to tap one of his mere two mana sources, he is still unable to make any plays, and must pass one more time.

On the first turn after the first in which Sheldon is able to cast anything, he passes again, this time forced to discard a Mox Sapphire due to his overfull hand, and Jesse plays Metalworker. Sheldon’s next play is a Wasteland, which gives him four total mana available – enough to cast Chalice of the Void (two counters). Jesse, however, continues to have no action apart from attacking. Sheldon rips a Crucible, with which he triumphantly re-plays his Wasteland after destroying Jesse’s workshops. Jesse fires up Metalworker, makes twelve mana, casts Chalice of the Void (three counters), and avoids mana burn by playing a bunch of spells that get countered. Oops.

Sheldon’s Wasteland action continues and Jesse’s mana sources dwindle, but as the only player with a creature, he has the eventual win in hand, and continues to attack for two each turn. Sheldon eventually draws some action in the form of Karn, Silver Golem. Soon, he has destroyed Jesse’s chalice (with one counter) and cast Swords to Plowshares on his Metalworker. Jesse concedes.
Game Score: Jesse 1, Sheldon 1

Game 3:
Both players kick it off with Mishra’s Workshop, Crucible of Worlds. Jesse has a backup of Razormane Masticore, but Sheldon has a Karn, Silver Golem and a second Crucible. Jesse gets in an attack for five and then casts a Triskelion. When he attacks with both his masticore and his trike, Sheldon drops to 4 and the trike helps out to kill Karn. Jesse appears to have the game in hand when he casts Arcbound Ravager in the postcombat main phase of the same turn.
Game Score: Jesse 2, Sheldon 1


And the top 8 matchups are:
Brett Allen
David Ochoa

Albert Ye
Richard Luna

Luis Scott-Vargas
Eric Brown

Marco Barreno
Mark Chalice

Quarterfinals:
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David “Web” Ochoa (Something with Workshops) v.
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Brett Allen (Something with Tendrils)


Game 1:
Brett opens with Island, Brainstorm. Web has City of Brass, Ancestral Recall, but Brett has a Force of Will and and Accumulated Knowledge, which spring into action. The second turn is land go for Brett, but Web has a Goblin Welder that runs into a Mana Drain. A Sensei’s Divining Top hits play for Web, and Brett continues to develop his mana. On Web’s third turn, he plays In the Eye of Chaos, which resolves, much to Brett’s dismay. Brett spends two turns drawing three cards off of a pair of AKs, and Web plays Mishra’s Workshop and Tangle Wire.

The Tangle Wire does not prevent Brett from playing Mana Vault, nor Web from playing (and activating) Memory Jar. With his jar cards, Web plays Gorilla Shaman and uses it to destroy Brett’s Mox Pearl, and then a Chalice of the Void (no counters). The Tangle Wire’s three counters prevent Brett from playing anything, and Web takes his turn, destroying Brett’s Underground Sea and Mana Vault.

Web continues to Strip Mine lands and attack with his shaman, and Brett continues to be unable to play anything thanks to In the Eye of Chaos. When Web draws and plays Karn, Silver Golem, Brett packs it in.
Game Score: David 1, Brett 0

Game 2:
Brett is on the play again, and begins with a mulligan. Web joins in the fun with a mulligan of his own. Brett’s first turn is Underground Sea, Black Lotus, go, and web plays City of Brass and Sol Ring. During Web’s end step, Brett has a Brainstorm. The Brainstorm finds Tinker, which gets Darksteel Colossus, and the broken is still not done, as Brett casts Yawgmoth’s Will for Brainstorm and some more artifact mana.

Web has a land and a Chalice of the Void with no counters, followed by Balance. Brett does, in fact, have the Force of Will to counter. Brett untaps, draws, attacks, and is done. Web untaps, draws, and is done. Like, really done.
Game Score: David 1, Brett 1

Game 3:
And we’re off to game three. Web claims that, in this game, he will have the broken play, and Brett politely request that he refrain from making the broken play. An ordinary play will suffice, he claims. Web’s first turn is not really all that broken, as he plays Mishra’s Workshop, Darksteel Ingot, Mox Sapphire, Sensei’s Awesome Top. Brett’s confusion over whether or not to keep his hand is apparent, as he plays Library of Alexandria and is done.

Web’s second turn is significantly more of the broken than his first turn, as he resolves Memory Jar. Brett plays Volcanic Island, Mana Vault, and Web untaps, draws, and activates Memory Jar. Web’s new seven cards contain Mox Jet, Chalice of the Void (with two counters), Goblin Welder and Wasteland. Brett draws for his turn, plays Polluted Delta, sacrifices it for Underground Sea, and casts Yawgmoth’s Will. The will contains significant quantities of the broken, as he casts Black Lotus, Brainstorm, Hydroblast on the Welder, Chain of Vapor on his Mana Vault (all out of his graveyard), and replays his Mana vault.

Web plays Crucible of Worlds on his turn, and destroys Brett’s only land. After that, he casts Tangle Wire to tap Brett down, but using a mox, Brett manages to untap his Mana Vault after he is forced to tap it via floating mana. However, he plays no further spells, except for Rack and Ruin in response to Web’s tapping trigger, destroying crucible and chalice.

Web plays his Sensei’s Awesome Top, stacks his deck, plays City of Brass and a second Darksteel Ingot, and then a Goblin Welder. The players exchange verbal barbs and then it is time for Brett’s turn. In response to the tapping trigger, he plays Brainstorm and taps his land, vault, and mox. He replaces his draw by dredging Darkblast, and casts Darkblast on Web’s goblin. Web untaps, taps his wire and a mox, draws a card, and stacks his deck. He then draws an extra card with his top and casts Karn, Silver Golem, destroying Brett’s mox using his remaining land.

Brett floats mana through the tapping trigger and casts Diabolic Edict to throw Karn off of the flying ship. Darksteel Colossus comes into play with the aid of a newly-played Mana Crypt, and Web plays and uses Sensei’s Divining Top. One of the cards he saw was Ancestral Recall, and he draws a few extra. A new mox allows him to replay and reuse the top, and he finishes up by casting a brand new Tangle Wire. Brett avoids Mana Crypt damage, and taps all of his permanents.

Web draws, stacks his deck with the top, plays Gorilla Shaman. He responds to his Tangle Wire trigger by using the new monkey to kill Mana Crypt, and Brett taps everything but his Colossus. Web uses his top during Brett’s end step, and then untaps, performs the usual Tangle Wire tricks, and draws. After drawing an extra card with the top, Web resolves Tinker. A Sundering Titan comes into play and destroys all of Brett’s lands. Web finishes up his very powerful turn with Goblin Welder.

Brett untaps, taps his Colossus for the Tangle Wire (now with two counters), and is done after no plays. Web untaps, draws, does a bunch of math, welds out a mox for Karn, Silver Golem, activates his Darksteel Ingots, and attacks with a pair of 3/3 Ingots with his Titan for thirteen (Brett was at eleven).
Game Score: David 2, Brett 1

The top 4 are:

David Ochoa
Luis Scott-Vargas

Mark Chalice
Richard Luna

Semifinals: Mark Chalice (Tendrils with Recoup) v. Richard Luna (Grim Tutor combo with Force of Will and Lake of the Dead)

The other two semifinalists, Luis Scott-Vargas and David Ochoa, are teammates, so rather than play each other, Luis dropped from the tournament to advance David to the finals. The pictures of this match have been omitted from the report by request.

Game 1:
Richard won the die roll and elected to play. His first turn is an unimpressive land go, and Mark has a land, mox, Dark Confidant. On Richard’s second turn, he plays a main phase Brainstorm and passes. Mark reveals a Black Lotus for his confidant and then casts Mystical Tutor for Duress before his draw step. He casts the Duress, taking out Richard’s Dark Ritual, leaving Mana Crypt, Cabal Ritual, Time Walk, and a pair of Misdirection. After attacking, Mark is done.

Richard untaps, plays Time Walk, and untaps again. On his extra turn, he casts Mana Crypt, Cabal Ritual, Cabal Ritual, Grim
Tutor, Necropotence. Mark has no response to the potence of necro, and Richard goes for setting aside seven cards, dropping to seven.

Mark reveals Recoup for his confidant and drops to 17. He attacks Richard down to five, plays Brainstorm, Dark Ritual (which Richard counters with Force of Will), Black Lotus, Mana Crypt, Tolarian Academy, Grim Tutor off of Academy and Black Lotus, Yawgmoth’s Will, Black Lotus, Dark Ritual, Grim Tutor, Tendrils of Agony.
Game Score: Richard 0, Mark 1

Game 2:
Richard has a turn one Brainstorm, and Mark has a turn one lack of Brainstorm. On Richard’s second turn, he plays a land, and then Sol Ring, Cabal Ritual, Lotus Petal, Demonic Tutor, Cabal Ritual, Yawgmoth’s Will, Lotus Petal, Cabal Ritual, Cabal Ritual, Demonic Tutor, Lion’s Eye Diamond, sacrifices (discarding a land), Brainstorm, and fails to draw Tendrils. Once he concedes, Mark reveals that he was, in fact, holding Stifle with his untapped land.
Game Score: Richard 0, Mark 2


Finals: Mark Chalice (Something with Tendrils) v. David “Web” Ochoa (Something with Mishra’s Workshop and Goblin Welder)

Me: “So Mark, what do you think? Will you win an Ancestral or will you TT IRL?”
Mark: “I think it’s a really close matchup. I’m not going to say that I’m going to win, but I will say that I have a chance of winning.”


Mark Chalice and David Ochoa agree to split the prize of an Ancestral Recall, a free entry in the upcoming Black Lotus tournament, and their choice of three Ravnica block dual lands.

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Mark Chalice, Pro Tour Legend and Easily Distractable Person (left) sits across from David Ochoa (right)

At another point in the day, I caught a picture of head judge Ryan Reynolds in something of a personal moment:
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Well, that was this report. If you read it and have anything to say about it, by all means post a reply. After all, the reason I'm putting these up is to create interesting discussion.

[ July 17, 2006, 08:10 PM: Message edited by: potato ]

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LotusHead
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Jr's first Vintage Experience. Seated across from Luis and next to Web. Jr got pwned.

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bigstudlysherm
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[QUOTE="The Report"]Game 2:
Richard has a turn one Brainstorm, and Mark has a turn one lack of Brainstorm. On Richard’s second turn, he plays a land, and then Sol Ring, Cabal Ritual, Lotus Petal, Demonic Tutor, Cabal Ritual, Yawgmoth’s Will, Lotus Petal, Cabal Ritual, Cabal Ritual, Demonic Tutor, Lion’s Eye Diamond, sacrifices (discarding a land), Brainstorm, and fails to draw Tendrils. Once he concedes, Mark reveals that he was, in fact, holding Stifle with his untapped land.
Game Score: Richard 0, Mark 2 [/QUOTE]

I'm confused here. With DT involved how does he not find tendrils? Is it that he's trying to find tendrils and FoW for the potential stifle? Is this actually what went down? Someone plz enlighten me. Thnx.

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quote:
Originally posted by bigstudlysherm:

I'm confused here. With DT involved how does he not find tendrils? Is it that he's trying to find tendrils and FoW for the potential stifle? Is this actually what went down? Someone plz enlighten me. Thnx.

What happened was, when you add up all the mana, a demonic tutor for Tendrils would have had him wind up one short. He was quite disappointed when he realized that he made a mistake somewhere along the way, as he was certain he could have come out with just enough mana to tutor for the tendrils if he had done everything right.

I can't quite figure out where things went wrong for Richard, though I was watching the game. Maybe he will be so good as to make an appearance and explain where the mistake was.

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Posts: 213 | From: Berkeley | Registered: May 2004 Report this post to a Moderator | Show Logged IP
   

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