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Today is the last chance for players hoping to earn a free entry and round one bye into the Black Lotus tournament which will take place in three week’s time, 8/27/06. The first place prize happens to be a Timetwister. I know, kind of a let-down, but hey, you gotta do that one sometime in a series of all nine.
Anyways, there is a pretty good turnout for such relatively low stakes. 22 players have appeared today, bright-eyed and bushy-tailed, full of dreams of glorious victory.
Moments before the beginning of the first round, I discover that, while I brought my camera with me, the battery for it is still at home in the charger. Please forgive me for my lack of pictures of the first round action, as I have to wait until the lunch break between rounds one and two to drive home and retrieve the missing battery.
Don’t worry, I promise I’ll make up for it with an awesome photo extravaganza of the rest of the tournament.
Round 1: Andrej Hartnett (Worldgorger Dragon with Sundering Titan) v. Vince Stevenson (something with Gifts Ungiven)
Since I didn’t have my camera, I got an artist who was on the scene to provide these oil-paint renderings of Andrej and Vince:
Vince: “I just love making a deck at the last minute, I don’t know what it is.” Me: “You know, I did that for three PTQs in a row last season, and I made top 8 of all three of them.” Vince: “It’s because of the cards you borrowed from me.” Me: “I know!” Tyler: “That must be why you lose PTQs.” Vince: “I love the stylistic differences when Tyler does the coverage for a round.” Me: “He’s more caustic.” Vince: “Tyler is definitely the caustic individual.” Tyler: “I do it the way it was meant to be covered. I mean, who cares about play-by-play? Honestly?”
Game 1: Andrej plays a turn one Sol Ring, but nothing else, and Vince has a little more gas than that with Volcanic Island and a pair of moxes, but nothing to follow it up with. Andrej doesn’t even have a land on his second turn, but responds to Vince’s Brainstorm with an Intuition for Woldgorger Dragon, Deep Analysis, Deep Analysis. The big red man goes into his hand, and Vince stacks his deck.
During Andrej’s upkeep, he casts Vampiric Tutor, which gets Mana Drained. He proceeds to rip Bazaar of Baghdad off the top, much to Vince’s dismay. After much ado about luck, Vince adds a colorless mana to his mana pool after drawing a card, and taps some artifacts to pay for the rest of a Gifts Ungiven. Andrej sends Mox Jet and Dark Ritual into the hand, and Black Lotus and Cabal Ritual into the graveyard.
Vince promptly taps his black mox to cast Duress, taking Animate Dead over Cunning Wish, Cunning Wish, and Read the Runes.
On Andrej’s turn, he uses Bazaar and discards his dragon, a wish, and a Mana Vault we haven’t seen before. After a small Read the Runes, he plays Mana Crypt, a land, and Necromancy (which meets a Force of Will from Vince).
Vince remarks that he should be able to win from his position, and contemplates his options. He casts Dark Ritual to power out Yawgmoth’s Bargain. After a few cards, he plays Brainstorm, a fetchland, and resumes drawing cards. Then he casts Mox Pearl, Dark Ritual, Vampiric Tutor (going down to four life), draws a card, Yawgmoth’s Will, and Andrej, seeing the writing on the walls, concedes. Game Score: Andrej 0, Vince 1
After trying to convince Andrej not to sideboard, Vince makes some smart remarks about Yawgmoth’s Bargain being powerful, and we’re off to game two.
Game 2: Andrej has a turn one Demonic Tutor off of a Mana Crypt, which starts damaging him right away on turn two. Apparently, he got Bazaar of Baghdad, and he discards a dragon and two lands. Andrej casts an Eternal Witness off of a Black Lotus, and regrows his tutor, which comes flying back out of his hand a moment later. The next turn, Andrej casts Necromancy, and winds up removing all of his permanents from the game when Vince has Rushing River and times it correctly, winning the brief counterspell war.
On Andrej’s next turn, he plays Chalice of the Void with no counters, and Vince draws three cards. After a main phase Brainstorm, the game turns into draw, go for a while.
After some manabase development, an Ancestral Recall gets countered, and Vince plays Yawgmoth’s Will. After a Rushing River on Chalice of the Void, a couple more moxes hit Vince’s board, Vince draws some extra cards, plays Tormod’s Crypt, Demonic Tutor, Black Lotus, Tendrils of Agony. Game Score: Andrej 0, Vince 2
Round 2: Jeff Nielson (something with workshops) v. Josh Sherman (something with mana drain)
These two guys played each other in the very first Eudemonia Type One tournament and they’ve avoided each other ever since. It helps that Josh hasn’t been coming, but this still counts as an epic rematch. They are, however, not playing the same decks as last time, so it’s not quite a complete repetition.
Jeff wins the die roll, but can’t remember if he won it last time. How disappointing.
Game 1: Both players keep their hands, and Jeff opens it up with a trio of moxes followed by Crucible of Worlds and Wasteland. Josh, remarking that he is “going for the gusto,” has Island, Black Lotus, Mana Crypt, Triskelion. Jeff has an Intuition for Tolarian Academy, Strip Mine, Mishra’s Factory, and he gets the 2/2 Factory Worker. After an academy out of his own graveyard, Jeff uses Tinker to go get Sundering Titan.
On Jeff’s turn, he attacks with his 7/10 for a chunk of damage, and plays (and activates) Memory Jar. A newly-drawn Workshop allows him to play Mana Vault, Sol Ring, and Duplicant. Upon having his Triskelion removed, Josh concedes the game. Game Score: Jeff 1, Josh 0
Game 2: And we’re off to the second game in the epic battle of the people with “J” names. Now we get to find out if Jeff’s prophetic statement that he will be playing first in game three is true.
Josh gets off to a good start when Jeff mulligans to five cards, but one of them is a Leyline of the Void. Josh has some fast mana, and Jeff has Wasteland, Mana Vault. On Jeff’s end step, Josh plays Thirst for Knowledge and discards Mindslaver. Josh is stuck with a Draw, Go on his own turn, but Jeff still has gas as he Tinkers away his vault using a Gemstone Mine, but Josh counters the winner of game one with a Force of Will.
Jeff has a Strip Mine for Josh’s basic Island (his only land), but Josh plays Echoing Truth in response. The game drops into slow motion as neither player has action, with Jeff playing lands, and Josh lamenting his lack of lands.
A few turns later, Jeff replays his Leyline of the Void. Josh draws a basic island, finally, and then a Volcanic Island after Jeff plays a second Leyline. When Jeff tries to Wasteland the new mountain/island, Josh drinks some experimental elixir again, and discards a pair of Goblin Welders remarking “These guys suck.”
Jeff spends a while taking a Time Walk, and then destroys Josh’s Underground Sea. When Josh fetches up a second basic Island, a Tinker exchanges his Mox Emerald for a Darksteel Colossus.
The next turn, Jeff rips a Duplicant off the top, but Josh has a Force of Will. Game Score: Jeff 1, Josh 1
Game 3: Jeff keeps his first seven this time around, as does Josh. Jeff’s first turn is Mox Emerald, Chalice of the Void, Mishra’s Workshop. Josh has Island, Sol Ring, go. Jeff rips City of Brass and casts Goblin Welder. Josh has Underground Sea, go, but Jeff has another spectacular draw in Wasteland, and casts Razormane Masticore with his leftover mana.
Josh plays Tinker on his turn, to get Memory Jar, which he immediately pops. He is able to cast Mana Vault, but nothing else, and on his end step, Jeff welds his chalice into a Memnarch. On Jeff’s turn, he discards Triskelion, attacks for nine damage, casts Juggernaut, and welds his Mox Emerald back into a chalice. Game Score: Jeff 2, Josh 1
Round 3: Michael Painter (something with workshops) v. Michael Klemic (control slaver)
Michael: “I predict the Michael will win.” Me: “You’re probably right.” Michael: “What if it’s a draw? God forbid!” Me: “Michael, what do you have to say to that?” Michael: “Pbbbbthhhttt.”
Game 1: Klemic opens with Island, Mox Ruby, Sol Ring, and Painter fires back with Workshop, Tangle Wire, go. After tapping down, Klemic plays a second Island, but Painter has a Barbarian Ring after tapping down which allows him to cast Goblin Welder.
Klemic taps almost all the way down, but not so far that he is unable to cast Demonic Tutor, and Painter uses a Wasteland on his Sea, but has no further action. With Klemic still under the sway of the Tangle Wire, he doesn’t have all that much mana, but he does have enough to cast Tinker, using spare parts from his Sol Ring to construct a Triskelion, which kills the Goblin Welder and deals two damage to Painter before being reduced once more to a Sol Ring.
On Painter’s turn, he casts Triskelion, which meets with Force of Will from Klemic, but he has a Goblin Welder for follow-up, and soon a Crucible of Worlds joins it. Painter’s wire with no more fading counters transforms into Triskelion before long, and then leaps into the red zone during the declare attackers step. Soon, Painter has a Gorilla Shaman which destroys Klemic’s Mox Ruby in short order, and then his Sol Ring transforms inexplicably into Tangle Wire.
A couple of mostly-locked-down turns later, Klemic has lost game one of the ultimate Michael versus Michael battle of ultimate destiny. Game Score: Michael Painter 1, Michael Klemic 0
Game 2: Michael elects to play first, and opens with Polluted Delta, fetch Volcanic Island, Sol Ring, mana Vault. The other Michael has Mox Sapphire, City of Brass, Sensei’s Divining Top, activate. Klemic has a Goblin Welder on his second turn, followed by Memory Jar, but that’s it for him.
On Painter’s turn, he plays Mox Ruby, Barbarian Ring, Choke, and Klemic activates his Memory Jar on the end step. He continues the fat card draws with Thirst for Knowledge and another Memory Jar, this one formerly known as Mana Vault. After playing a second Goblin Welder, Klemic finishes it off with Rushing River on Choke.
On Painter’s turn, he plays Balance, destroying both Goblin Welders, and then Tinker, destroying Klemic’s lands with Sundering Titan.
Klemic plays a fetchland, the players debate what his life total should be, and he takes damage from the titan. A turn later, the Barbarian Ring hits him for two, and Painter takes the match. Game Score: Michael Painter 2, Michael Klemic 0
Round 4: Mark Chalice (combo with Recoup) v. Daniel Kaltenbach ()
After spending quite a while trying to figure out how to adjust the “shutter speed” on my camera so that my no-flash pictures stop coming out so blurry, the players get down to business without me, so I have to play catch-up for a few minutes.
Game 1: Daniel is on the play, and leads with Underground Sea, Duress (choosing Duress over Mind’s Desire and fast mana), and Mark is stuck with land, go. Daniel’s second turn is Forbidden Orchard, Demonic Tutor, go, and Mark hits the gas on his turn with attack, Tolarian Academy, Black Lotus, Dark Ritual, Intuition off of the academy for three rituals, Dark Ritual, Mind’s Desire for five.
Mark turns over Time Walk, Yawgmoth’s Bargain, Mox Emerald, Polluted Delta, Gifts Ungiven. He casts walk, bargain, emerald, and starts to draw cards. After five cards, he casts his gifts. Lotus Petal and Mox Jet get into his hand, while Tendrils of Agony and Mana Crypt hit his yard. Mark ends his turn, and begins his extra turn.
On the extra turn, Mark plays Mox Jet, Lotus Petal, Yawgmoth’s Will, Lotus Petal, Dark Ritual, Dark Ritual, Dark Ritual, Dark Ritual, etc, etc, etc, and Daniel decides that they will go to game two. Game Score: Mark “Four Dark Rituals in One Turn” Chalice 1, Daniel Kaltenbach 0
Game 2: Daniel shakes his head at his first seven and goes to six. Mark does likewise, and the players fix their hands and their draws with Brainstorms and Impulses and the like. On Mark’s second turn, he has a Duress on an Oath of Druids (The other choices were Force of Will, Force of Will, and Stifle). Daniel continues to play draw go, and Mark’s Hymn to Tourach is countered by a Force of Will removing Force of Will.
As Daniel sits on no action, Mark draws extra cards with Ancestral Recall and gets his Dark Confidant targeted by Darkblast. Daniel continues to have no nonland plays, and Mark goes into hyperspeed as he Brainstorms into Yawgmoth’s Bargain and is done.
With no action from Daniel, Mark starts drawing extra cards. After five cards, he takes out Daniel’s Stifle, plays Mana Vault, and is done. Daniel casts Mystical Tutor for Ancestral Recall, but when he tries to cast it on his turn, Mark pays five for a Force of Will. On Mark’s turn, he casts Gifts Ungiven, which sends sapphire and jet to his hand and lotus and ritual to his graveyard. He then plays the moxes, Dark Ritual, Mystical Tutor (Yawgmoth’s Will), draws a card, Yawgmoth’s Will, Dark Ritual, Dark Ritual, Black Lotus, Lotus Petal, Mystical Tutor (Tendrils of Agony), draw a card, Tendrils. Game Score: Mark “Type One is Cheating” Chalice 2, Daniel Kaltenbach 0
Round 5: Stephen Hines (something with workshops) v. Victor Andersen (oh god nine strip mines)
These players are considering agreeing to a draw, but for the sake of the feature match, decided to play it out. Also, no pictures were taken of this match while it was being played, so I took some of a fourth game they played. Those pictures will appear at the end of the report. Feel free to check them out and figure out how it played out.
Game 1: Stephen keeps seven, and leads with Gemstone Mine, Mox Ruby, Demonic Tutor, Chalice of the Void with no counters on it. Victor wins the prize when he destroys Stephen’s land with a Ghost Quarter because Stephen has no basic lands. Victor starts attacking with some Nimble Mongeese, and Stephen stops the wastelands with Crucible of Worlds.
Victor returns three lands to his hand with Life from the Loam, and continues to attack. Stephen remains unable to muster more than one land at a time, since Victor continues to use Wastelands.
Eventually, Stephen attempts to Balance, after tapping down his Trinisphere so he is able to cast it, but now that spells are cheap again, Victor can use his Daze to counter it, and the game is over. Game Score: Stephen 0, Victor 1
Game 2: Stephen has a turn one Chalice of the Void on zero and Sphere of Resistance, and Victor has a turn one Wasteland. Neither player has anything to do for quite a few turns, until on the fifth turn of the game, Stephen draws Mishra’s Workshop and casts Tangle Wire. Neither player has any action still, but Stephen gets an active Bazaar of Baghdad.
While Victor still has no play, Stephen summons Juggernaut. He starts attacking, and his Tolarian Academy allows him to make enough mana for another Tangle Wire and another Juggernaut, sealing the game. Game Score: Stephen 1, Victor 1
Stephen announces that he will sideboard out his Chalices of the Void in order to make for a more interesting game three, and Victor is overjoyed.
Game 3: Victor leads with Polluted Delta, and Stephen has Workshop, Crucible. In response, Victor plays Brainstorm, but has not Force of Will, or so he claims. Stephen follows it up with Black Lotus, Tormod’s Crypt, Tinker for Sundering Titan.
Victor fires back with Oxidize on the titan, but has no more gas. Stephen plays a couple of Spheres of Resistance, and then a Mana Crypt. While Victor continues to draw wastelands, Stephen continues to develop his mana, paying two for some mana sources.
Eventually, Victor gets a Tropical Island, and plays Oxidize on the crucible. That opens up the flood gates for a wall of Strip Mines, but Stephen is not daunted, casting a Goblin Welder, which gets countered by a two-mana Force of Will.
Eventually, Stephen summons Karn, the Silver Golem, and starts attacking. A few turns later, with Victor still drugged and tied up in his trunk, Stephen wins the game while Victor has no permanents. Game Score: Stephen 2, Victor 1
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And the top 8, in no particular order, is:
Mark Chalice Victor Andersen
Michael Painter Stephen Hines
David “Web” Ochoa Matt Benjamin
Michael Klemic Ben Feldman
Quarterfinals: Victor Andersen (omg strip mines) v. Mark Chalice (storm combo with Recoup)
I’ve chosen this match to feature because Victor’s deck has done remarkably well for him today, as rogue as it is. I couldn’t resist the opportunity to see how it fares against the definining element of the Eudemonia metagame: TPS.
Game 1: Mark is on the play, and opens with Swamp, Dark Ritual, Duress (Ancestral Recall), Dark Confidant. The creature meets with a Force of Will from Victor, and Victor has a Nimble Mongoose on his own turn. Mark plays some fast mana, but nothing else, painfully aware that Victor is sitting on at least one Daze.
The game becomes draw-go for a while, as neither player is packing any heat, and the mongoose continues to chip away at Mark’s life total. To give himself threshold, Victor burns a pair of Wastelands on Mark’s Polluted Delta, and suddenly the mongoose is a far more realistic threat.
As Mark continues to lack any business, the mongoose continues to attack. When Victor counters Mark’s Dark Ritual using two copies of Daze, the players prepare for game 2. Game Score: Victor 1, Mark 0
Game 2: Mark leads with Dark Ritual, Mox Pearl, Dark Confidant, Dark Confidant. Victor has a land, and mark draws extra cards and attacks for four. For follow-up, Mark has a third Dark Confidant and a Brainstorm. Victor has a Wild Mongrel, but Mark has a free Ancestral Recall, followed by an Ancestral Recall that actually costs a blue mana, which gets countered by Force of Will from Victor. Mark plays Tendrils of Agony for ten damage, and his attack with three Dark Confidants ends the game. Game Score: Victor 1, Mark 1
Game 3: Victor has a turn one Brainstorm, and Mark has a bunch of fast mana followed by Dark Confidant and Demonic Tutor. Victor uses Wasteland on Mark’s land, and Swords to Plowshares on his creature.
After an intense Brainstorm battle, in which Victor winds up playing two more to Mark’s one, Victor has the first action when he plays Time Walk and a 3/3 Nimble Mongoose. After a pair of Wasteland, he plays Null Rod, nullifying three of Mark’s fast mana pieces.
Victor gets a Meddling Mage out naming Dark Ritual, and is now attacking for five. Mark continues to have no action, as Victor beats down. When Mark is at five life, he makes his move. With a Pyroblast on Meddling Mage, he frees up his ability to participate in Dark Rituals, which he promptly does. A Daze from Victor stops it in progress though, and Mark has no more business. An attack from a mongoose takes Mark down to two life, and Mark’s fast artifact mana doesn’t help him seal the deal. Game Score: Victor 2, Mark 1
Semifinals: Victor Andersen (you all know what he’s playing) v. Michael Klemic (control slaver)
Game 1: Victor’s deck does what it does, and Michael neglects to play around Daze, getting his Blood Moon countered. Game Score: Victor 1, Michael 0
Game 2: Both players mulligan to six, and Michael starts off with some fast mana. Victor does him one better, by starting with some fast cards for one blue mana. He, however, runs into Force of Will from Michael, removing Mana Drain. Victor, however, counters back, removing Gush.
For a couple turns, both players develop their manabases and cast Brainstorms. Victor plays (and uses) a couple wastelands, and the next business spell is a Meddling Mage, naming Goblin Welder. Michael has no gas, and Victor plays a Nimble Mongoose, which Michael counters with another Force of Will removing Mana Drain. His Memory Jar gets Dazed, and the pressure is on.
Victor resolves a Null Rod, turning much of Michael’s deck into dead cards, and Victor gets an incredible growing kudzu. Game Score: Victor 2, Michael 0
____________________ PoTaTo!
Posts: 213 | From: Berkeley | Registered: May 2004
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Finals: David “Web” Ochoa (something with workshops) v. Victor Andersen (oh dear god)
Unlike most tournaments, these two are planning on playing this one out, since the prize is “just a Timetwister.”
Game 1: Web is on the play, and kicks it off with City of Brass, Mox, Mox, Trinisphere. On his second turn, he has Chalice of the Void with two counters, and on his third, a Tangle Wire and a Crucible of Worlds as Victor has no action. When Web draws a Wasteland, with many complaints, Victor packs it in. Game Score: David 1, Victor 0
Game 2: Victor: “What the hell is wrong? Whenever I play, it’s like my deck is a child with down syndrome and it’s drooling on me and touching me inappropriately and I just have to tell it that it’s not appropriate – that you just don’t do that in public.”
Victor mulligans to 6, and Web follows suit. Victor has a turn one Wild Mongrel, and David has a turn one Goblin Welder. Victor attacks, and Web plays a second welder, which gets double-dazed. Victor gets his wasteland on, but Web returns his oxidized mox to play by welding out a Tormod’s Crypt.
Neither player has much gas in this game, and Victor continues to beat down for a little while. Web uses Crop Rotation to get Bazaar of Baghdad in exchange for his remaining brass city. He discards a Memory Jar, which he returns to play with his welder, and then activates. Victor remarks that he knows exactly what he needs to draw, and he promptly Oxidizes Web’s mox.
Before long, however, Web draws a Sensei’s Divining Top, which he welds into Platinum Angel. Victor, however, rips a Swords to Plowshares to deal with it. Web has a Sol Ring, fortunately for him, but can no longer return his Platinum Angel to play thanks to Victor’s removing-from-the-game effect.
Web manages to get Crucible of Worlds into play to go with his Strip Mine, but it doesn’t deal with Victor’s pair of attackers. Victor draws a fetchland, which he transforms into a regular land and a pair of counters on his incredible growing kudzu.
Web gets a Tangle Wire out to stop death for a turn by tapping Victor down. Lo and behold, on his next turn, he is able to keep Victor at four permanents via his Strip Mine and he uses his active welder to switch his rather short-handed Tangle Wire for one with more counters and tie down Victor for another turn.
Web gets tapped down on his upkeep, and plays Strip Mine out of his graveyard. Victor has no lands for him to destroy though, so he uses it to cast Sensei’s Divining Top. Victor remains tapped down, for lack of an Oxidize.
Web finds a Tolarian Academy and uses it to cast Darksteel Ingot and further develop his board with another Tangle Wire.
Web starts returning Memory Jar to play, bringing both players closer to death via decking. His jar hand is full of artifact fast mana, which he drops into play gleefully. Victor remains controlled by the Tangle Wires, and Web switches out his possibly-lethal Mana Crypt for a Jester’s Cap, which goes to remove all of Victor’s remaining colored mana sources.
The players do some math to figure out who will die to an empty library first, and decide to find out the hard way. Web welds a Sensei’s Divining Top into a Jester’s Cap, draws and plays Seal of Cleansing, and just barely keeps Victor tapped down.
Web fires up another Jester’s Cap. This time, he goes for Victor’s remaining pair of Force of Will along with the Null Rod still left in Victor’s deck. When Web plays a second Goblin Welder, Victor realizes that it is now extremely difficult for Web to make a mistake, and concedes the match. Game Score: David 2, Victor 0
David Ochoa is the winner of Eudemonia’s Timetwister tournament.
The rest of them: miscellaneous pictures from the event. (most of these photos were taken by Tyler Wishnoff, credit where credit is due)
Our amazing prize payout.
I’m not sure how this one got in here.
There was also some 5-color going on that day, as Eudemonia played host to a worlds qualifier event. Unfortunately, not enough players showed up, but 5-color being as fun as it is, those who did still played some casual games. This picture shows Rob Hetherington, the store manager of Eudemonia taking on Luis Scott-Vargas, fresh off of a U.S. Nationals top 3.
It’s not how you use it, it’s the size that matters.
quote:Originally posted by potato: Victor: “What the hell is wrong? Whenever I play, it’s like my deck is a child with down syndrome and it’s drooling on me and touching me inappropriately and I just have to tell it that it’s not appropriate – that you just don’t do that in public.”
The quote was "Whenever I play WEB..."
That pile o' strip mines actually cooperated quite nicely the remaining 7 rounds that day.
Posts: 4 | From: redwood city | Registered: May 2006
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Michael Klemic tripping out on the fact that he had no cards in hand, 2 life, facing down a Dimur Cutpurse (which beats for 2 incidently) and an opponent with at LEAST 6 cards in hand.
Mike topdecks Yawgmoth's Will. It resolves, as MisDirection, Stifle and Rushing River can't stop YawgWin. His graveyard is an inch thick.
Posts: 45 | From: Vacaville, CA | Registered: Apr 2006
quote:Originally posted by LotusHead: Michael Klemic tripping out on the fact that he had no cards in hand, 2 life, facing down a Dimur Cutpurse (which beats for 2 incidently) and an opponent with at LEAST 6 cards in hand.
Mike topdecks Yawgmoth's Will. It resolves, as MisDirection, Stifle and Rushing River can't stop YawgWin. His graveyard is an inch thick.
What the hell is up with the table in that picture?
____________________ PoTaTo!
Posts: 213 | From: Berkeley | Registered: May 2004
quote:Originally posted by LotusHead: Michael Klemic tripping out on the fact that he had no cards in hand, 2 life, facing down a Dimur Cutpurse (which beats for 2 incidently) and an opponent with at LEAST 6 cards in hand.
Mike topdecks Yawgmoth's Will. It resolves, as MisDirection, Stifle and Rushing River can't stop YawgWin. His graveyard is an inch thick.
What the hell is up with the table in that picture?
I was moved by the "artist renditions". The motif of the pic was the "Tripping out" part of Yawg Will resolving despite Ben's 6+ cards in hand.
Posts: 45 | From: Vacaville, CA | Registered: Apr 2006